This week we have been introduced into the idea of Projection Mapping by the projection designer; Barret. I think its an interesting concept to understand, and consider including within designs. The idea is that images can be projected onto any surface in sequences, giving another layer to any design.
Within this workshop we were introduced to a variety of programs that allow you to accurately map and cue the projections. We also had a go at it ourselves. We were taken to Barret’s studio, which happened to be a small chapel. The idea was to allow us to try out the software, and to light a specific place.
We were split down into small groups and told to attempt to project a moment from Hamlet. Our group chose to look at when Polonius is stabbed, in particular the idea of revealing and concealing.
We chose a small window in the chapel to project onto. This was down to the variety of surfaces we could map images onto. After deciding our backdrop we set off to source images and videos for the projection.
Our idea was to find textures that could depict Polonius through imagery. We thought about Polonius and how he had a family, came across as quite sly and deceptive, loyal to Claudius, has strong ambitions, traditional; the idea was to try to show this. From these key themes I thought that we could use more industrial features to show him as a straight laced and efficient character. I also liked the idea of the contrast between the modern industrial fittings and the period architecture of the Chapel.
To create the Projection we used Qlab. This program allows you to accurately map images onto the window and also to create a simple cue list. Within the cue list it also allows you to add auto cues, and timers to the sequence. I really enjoyed learning this new software, and solving the problems that it brought.
Our final piece:
Photoshop is another program that is important to understand within the theatre design proffession. Photoshop can be used to produce story boards, costume designs etc. It can produce drawings which depict the lighting and so are good drawings to give to directors/ lighting designers etc.
Our first task, to get to grips with photoshop, was to edit 6 photos of a skull using different effects. We had to play with brightness and contrast, levels, vibrancy, B&W, hue and saturation and also to post an original photo. We were also asked to add text to the photos, so we could experiment with that too.
The next task we were given was to create a costume design. We were asked to cut out a full length figure using the quick selection and magic wand tools. This was a difficult thing to do, but a useful tool to use. The costume design on photoshop allows for a more precise design, and allows you to use lighting.
Alongside the Construct the Moment project a short lighting module has been going on. This has been designed to teach us the basics of lighting to better inform our design process.
This module has been 4 weeks long and has taught us various things; like the different types of lights, about gobos, about colours, how to focus lights and looking at the lighting table and how to work that.
I found learning about the colours really interesting. I had no idea that the primary colours of lighting were different to normal painting primary colours. This was something that shocked me, but also something that I found really interesting to experiment with. Another thing that I liked about colours is the amount of gels you can get. We were given little sample books of all the gel colours that LEE filters produce. This is a useful thing to have as a designer, it allows you to consider a more detailed design.
Playing around with gobos to create a scene was another thing that I enjoyed. It was interesting to know what effects we can create using this method. Each gobo can create so many different effects. Playing around with the focus of them allowed for the creation of interesting shapes and scenes. I also found it fun to add in gels to the mix to create yet another effect. The fact that we could all create gobos by ourselves was also cool. We just had to create a design on auto cad and send it through the laser cutter.
We were asked, in our groups, to design a lighting schedule for a couple of scenes from Hamlet. We were given the script and asked to consider transitions and general lighting within a budget. I think this was a very helpful exercise as it allowed us to fiddle around with the technology to create something for a narrative. I think that what we created was cool, however if we had more time I reckon we could have created something a lot more interesting.
Ultimately, this lighting module was incredibly useful when it came to lighting our ‘Thrill of Love’ sets. It allowed us to consider more knowledgeably what would be the most effective lighting design.
For the first 4 weeks of this course we have been spending our Friday mornings taking part in life drawing sessions. These classes are designed to aid our drawing skills and our understanding of the human form. We drew from both the male and female bodies.
I think that it was great to do this brief course because it forced me to draw big and to use different medias that I don’t usually use.
St the time of these classes we were beginning to sculpt our puppet body parts. The life drawing classes allowed us to study these body parts and therefore sculpt a more realistic puppet.
Another technical skill that we have been learning as part of the course is autoCAD drawing. AutoCAD allows us to create accurate to scale drawings of our designs, and the spaces they will be featured in. AutoCAD is also a useful tool when it comes to combing lighting design and set design on one sheet. It allows the design to be shown as a whole with the option of removing layers.
We begun by learning the key tools etc on the program, and then went onto drawing out a floor plan and section of the Waverley studio theatre. We added dimensions onto these drawings in a separate colour as well.
WAVERLEY GROUND PLAN WITH DIMENSIONS AND LIGHTING BARS: